As any prominent honors show draws close, you'll find an outcry for the addition of new categories to honor underappreciated efforts and fill the hearts of followers with niche passions.
A fellow writer made the case supporting a scary games classification. That would rule. The same goes for tabletop games, representing a passionate advocate's mission. Yet I need to apologize in advance when I prioritize since similar to dedicated enthusiasts, I have a cast-iron argument backing this proposal remains most pressing and important of all. The demand is this: It's essential to create a category for puzzle games.
Organizing Gaming Categories
Organizing artistic expressions is not a science; it remains highly personal, and typically start arguments resulting in unclear classifications. It's understandable that film award organizations don’t do it. However, it represents an essential concession in the world of gaming, that demonstrate such variety they hardly constitute one unified medium.
For comprehensive acknowledgment of interactive entertainment excellence to receive acknowledgment, and to ensure all game types to receive proper recognition, classification by type becomes crucial.
Current Gaming Award Categories
Prominent interactive entertainment events presently include classifications covering Action, Action/Adventure, Role-Playing, Combat games, Simulation and strategy titles, and Sports/Racing games. Between them, these six categories actually cover a lot of ground, and you can find room for most games within them.
Not so for brain-teasing titles. No suitable classification appears to accommodate them. Examine these examples from recent excellent titles, all very different: building puzzles of one title, intense tile-matching in a different title, and the sweetly sociological logic puzzles in another game. Which classification works among existing types? Unfortunately, nowhere.
Recognition Challenges
There are dozens outstanding logic titles published annually lacking appropriate categories in entertainment awards, if they accidentally match classification types such as Handheld titles, Virtual reality experiences, or the intensely contested independent game categories.
- One classic puzzle game got overlooked in any category during that awards season
- Another creative title was excluded that year
- Popular arranging title received no acknowledgment that year
- Just some brain-teasers managed to sneak into niche award types
Value of Brain-Teasers
Commonly they're compact experiences, however the design behind logic titles is of massive significance. Well-known matching games rank among most popular titles worldwide and have been for an extended period.
The iconic tile-matching title rivals well-known building titles for the title of best-selling game of all time; it’s also in the running as greatest title ever. Logic titles represent cornerstones to the art of video games, and engaging with almost every other genre.
The Solution and Justification
Brain-teasers wouldn't encounter that issue. One could readily select multiple candidates interesting, varied, worthy titles annually without trouble — actually, with challenge, because you’d have to leave many worthy titles.
And to reiterate, these include experiences without proper classification in important events. Brain-teaser creators are working at the hard edge game development, creating some of essential manifestations of gaming itself. Comparable to film action specialists, they deserve recognition. Let’s not keep them waiting decades.